Add barpadding + notitle patch
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20
layouts.c
20
layouts.c
@@ -11,18 +11,18 @@ tile(Monitor *m)
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if (n > m->nmaster)
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mw = m->nmaster ? m->ww * m->mfact : 0;
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else
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mw = m->ww - m->gappx;
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for (i = 0, my = ty = m->gappx, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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mw = m->ww - gappx;
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for (i = 0, my = ty = gappx, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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if (i < m->nmaster) {
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h = (m->wh - my) / (MIN(n, m->nmaster) - i) - m->gappx;
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resize(c, m->wx + m->gappx, m->wy + my, mw - (2*c->bw) - m->gappx, h - (2*c->bw), 0);
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if (my + HEIGHT(c) + m->gappx < m->wh)
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my += HEIGHT(c) + m->gappx;
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h = (m->wh - my) / (MIN(n, m->nmaster) - i) - gappx;
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resize(c, m->wx + gappx, m->wy + my, mw - (2*c->bw) - gappx, h - (2*c->bw), 0);
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if (my + HEIGHT(c) + gappx < m->wh)
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my += HEIGHT(c) + gappx;
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} else {
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h = (m->wh - ty) / (n - i) - m->gappx;
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resize(c, m->wx + mw + m->gappx, m->wy + ty, m->ww - mw - (2*c->bw) - 2*m->gappx, h - (2*c->bw), 0);
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if (ty + HEIGHT(c) + m->gappx < m->wh)
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ty += HEIGHT(c) + m->gappx;
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h = (m->wh - ty) / (n - i) - gappx;
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resize(c, m->wx + mw + gappx, m->wy + ty, m->ww - mw - (2*c->bw) - 2*gappx, h - (2*c->bw), 0);
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if (ty + HEIGHT(c) + gappx < m->wh)
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ty += HEIGHT(c) + gappx;
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}
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}
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