Imp: Multi-pass blur & D-Bus fading control

- Add multipass blur support. Note GLX Framebuffer support is required.
  My benchmark shows multipass blur brings 5% performance boost for X
  Render backend (3x3box). On GLX backend it brings 10% performance
  boost for 5x5box but negatively affects performance for 3x3box. Thanks
  to jrfonseca for advice. (#107)

- GLX backend: Cache blur texture for each window, for a 12% performance
  boost.

- Add D-Bus fading control. Thanks to yulan6248 for testing. (#112)

- Fix FAQ link in README.md. Thanks to lorenzos for report. (#111)

- Correctly deinitialize VSync on on-the-fly VSync method switch.

- X Render backend: Normalize blur kernel.

- Code clean-up.

- Known issue: Linear corruption on border of a window may appear with X
  Render multi-pass blur. Possible to fix but probably not worthwhile.
This commit is contained in:
Richard Grenville
2013-05-20 18:04:40 +08:00
parent 1b34dc3a9a
commit 07bc7485c3
7 changed files with 784 additions and 237 deletions

View File

@@ -26,6 +26,10 @@
// #define DEBUG_FRAME 1
// #define DEBUG_LEADER 1
// #define DEBUG_C2 1
// #define DEBUG_GLX 1
// #define DEBUG_GLX_GLSL 1
// #define DEBUG_GLX_ERR 1
// #define DEBUG_GLX_MARK 1
// #define MONITOR_REPAINT 1
// Whether to enable PCRE regular expression support in blacklists, enabled
@@ -40,8 +44,12 @@
// #define CONFIG_LIBCONFIG_LEGACY 1
// Whether to enable DRM VSync support
// #define CONFIG_VSYNC_DRM 1
// Whether to enable OpenGL VSync support
// Whether to enable OpenGL support
// #define CONFIG_VSYNC_OPENGL 1
// Whether to enable GLX GLSL support
// #define CONFIG_VSYNC_OPENGL_GLSL 1
// Whether to enable GLX FBO support
// #define CONFIG_VSYNC_OPENGL_FBO 1
// Whether to enable DBus support with libdbus.
// #define CONFIG_DBUS 1
// Whether to enable condition support.
@@ -96,7 +104,7 @@
// libGL
#ifdef CONFIG_VSYNC_OPENGL
#ifdef CONFIG_VSYNC_OPENGL_GLSL
#if defined(CONFIG_VSYNC_OPENGL_GLSL) || defined(CONFIG_VSYNC_OPENGL_FBO)
#define GL_GLEXT_PROTOTYPES
#endif
@@ -183,6 +191,9 @@
/// @brief Maximum OpenGL buffer age.
#define CGLX_MAX_BUFFER_AGE 5
/// @brief Maximum passes for blur.
#define MAX_BLUR_PASS 5
// Window flags
// Window size is changed
@@ -343,6 +354,32 @@ struct _glx_texture {
};
#endif
#ifdef CONFIG_VSYNC_OPENGL_GLSL
typedef struct {
/// Fragment shader for blur.
GLuint frag_shader;
/// GLSL program for blur.
GLuint prog;
/// Location of uniform "offset_x" in blur GLSL program.
GLint unifm_offset_x;
/// Location of uniform "offset_y" in blur GLSL program.
GLint unifm_offset_y;
/// Location of uniform "factor_center" in blur GLSL program.
GLint unifm_factor_center;
} glx_blur_pass_t;
typedef struct {
/// Framebuffer used for blurring.
GLuint fbo;
/// Textures used for blurring.
GLuint textures[2];
/// Width of the textures.
int width;
/// Height of the textures.
int height;
} glx_blur_cache_t;
#endif
typedef struct {
Pixmap pixmap;
Picture pict;
@@ -501,7 +538,7 @@ typedef struct {
/// Background blur blacklist. A linked list of conditions.
c2_lptr_t *blur_background_blacklist;
/// Blur convolution kernel.
XFixed *blur_kern;
XFixed *blur_kerns[MAX_BLUR_PASS];
/// How much to dim an inactive window. 0.0 - 1.0, 0 to disable.
double inactive_dim;
/// Whether to use fixed inactive dim opacity, instead of deciding
@@ -614,6 +651,8 @@ typedef struct {
/// Current GLX Z value.
int glx_z;
#endif
// Cached blur convolution kernels.
XFixed *blur_kerns_cache[MAX_BLUR_PASS];
/// Reset program after next paint.
bool reset;
@@ -702,16 +741,7 @@ typedef struct {
/// FBConfig-s for GLX pixmap of different depths.
glx_fbconfig_t *glx_fbconfigs[OPENGL_MAX_DEPTH + 1];
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Fragment shader for blur.
GLuint glx_frag_shader_blur;
/// GLSL program for blur.
GLuint glx_prog_blur;
/// Location of uniform "offset_x" in blur GLSL program.
GLint glx_prog_blur_unifm_offset_x;
/// Location of uniform "offset_y" in blur GLSL program.
GLint glx_prog_blur_unifm_offset_y;
/// Location of uniform "factor_center" in blur GLSL program.
GLint glx_prog_blur_unifm_factor_center;
glx_blur_pass_t glx_blur_passes[MAX_BLUR_PASS];
#endif
#endif
@@ -908,6 +938,8 @@ typedef struct _win {
/// Do not fade if it's false. Change on window type change.
/// Used by fading blacklist in the future.
bool fade;
/// Override value of window fade state. Set by D-Bus method calls.
switch_t fade_force;
/// Callback to be called after fading completed.
void (*fade_callback) (session_t *ps, struct _win *w);
@@ -950,6 +982,11 @@ typedef struct _win {
/// Whether to blur window background.
bool blur_background;
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/// Textures and FBO background blur use.
glx_blur_cache_t glx_blur_cache;
#endif
} win;
/// Temporary structure used for communication between
@@ -1749,6 +1786,9 @@ force_repaint(session_t *ps);
bool
vsync_init(session_t *ps);
void
vsync_deinit(session_t *ps);
#ifdef CONFIG_VSYNC_OPENGL
/** @name GLX
*/
@@ -1788,9 +1828,13 @@ glx_tex_binded(const glx_texture_t *ptex, Pixmap pixmap) {
void
glx_set_clip(session_t *ps, XserverRegion reg, const reg_data_t *pcache_reg);
#ifdef CONFIG_VSYNC_OPENGL_GLSL
bool
glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
GLfloat factor_center, XserverRegion reg_tgt, const reg_data_t *pcache_reg);
GLfloat factor_center,
XserverRegion reg_tgt, const reg_data_t *pcache_reg,
glx_blur_cache_t *pbc);
#endif
bool
glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
@@ -1812,7 +1856,78 @@ glx_create_shader(GLenum shader_type, const char *shader_str);
GLuint
glx_create_program(const GLuint * const shaders, int nshaders);
#endif
/**
* Free a GLX texture.
*/
static inline void
free_texture_r(session_t *ps, GLuint *ptexture) {
if (*ptexture) {
assert(ps->glx_context);
glDeleteTextures(1, ptexture);
*ptexture = 0;
}
}
/**
* Free a GLX Framebuffer object.
*/
static inline void
free_glx_fbo(session_t *ps, GLuint *pfbo) {
#ifdef CONFIG_VSYNC_OPENGL_FBO
if (*pfbo) {
glDeleteFramebuffers(1, pfbo);
*pfbo = 0;
}
#endif
assert(!*pfbo);
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
/**
* Free data in glx_blur_cache_t on resize.
*/
static inline void
free_glx_bc_resize(session_t *ps, glx_blur_cache_t *pbc) {
free_texture_r(ps, &pbc->textures[0]);
free_texture_r(ps, &pbc->textures[1]);
pbc->width = 0;
pbc->height = 0;
}
/**
* Free a glx_blur_cache_t
*/
static inline void
free_glx_bc(session_t *ps, glx_blur_cache_t *pbc) {
free_glx_fbo(ps, &pbc->fbo);
free_glx_bc_resize(ps, pbc);
}
#endif
#endif
/**
* Free a glx_texture_t.
*/
static inline void
free_texture(session_t *ps, glx_texture_t **pptex) {
glx_texture_t *ptex = *pptex;
// Quit if there's nothing
if (!ptex)
return;
#ifdef CONFIG_VSYNC_OPENGL
glx_release_pixmap(ps, ptex);
free_texture_r(ps, &ptex->texture);
// Free structure itself
free(ptex);
*pptex = NULL;
#endif
assert(!*pptex);
}
/**
* Add a OpenGL debugging marker.
@@ -1846,29 +1961,6 @@ glx_mark_frame(session_t *ps) {
#endif
}
static inline void
free_texture(session_t *ps, glx_texture_t **pptex) {
#ifdef CONFIG_VSYNC_OPENGL
glx_texture_t *ptex = *pptex;
// Quit if there's nothing
if (!ptex)
return;
glx_release_pixmap(ps, ptex);
// Free texture
if (ptex->texture) {
glDeleteTextures(1, &ptex->texture);
ptex->texture = 0;
}
// Free structure itself
free(ptex);
*pptex = NULL;
#endif
}
///@}
/** @name DBus handling
@@ -1912,6 +2004,9 @@ cdbus_ev_win_focusin(session_t *ps, win *w);
void
win_set_shadow_force(session_t *ps, win *w, switch_t val);
void
win_set_fade_force(session_t *ps, win *w, switch_t val);
void
win_set_focused_force(session_t *ps, win *w, switch_t val);
@@ -1920,6 +2015,9 @@ win_set_invert_color_force(session_t *ps, win *w, switch_t val);
void
opts_init_track_focus(session_t *ps);
void
opts_set_no_fading_openclose(session_t *ps, bool newval);
//!@}
#endif