gl_common: fix rendering

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-01-28 00:33:19 +00:00
parent 6e454adff1
commit 3b21365e94
2 changed files with 4 additions and 2 deletions

View File

@@ -252,7 +252,7 @@ bool gl_compose(const gl_texture_t *ptex, int x, int y, int dx, int dy, int widt
GLfloat texture_x2 = texture_x1 + (double)(crect.x2 - crect.x1);
GLfloat texture_y2 = texture_y1 + (double)(crect.y2 - crect.y1);
if (GL_TEXTURE_2D == ptex->target) {
if (ptex->target == GL_TEXTURE_2D) {
// GL_TEXTURE_2D coordinates are 0-1
texture_x1 /= ptex->width;
texture_y1 /= ptex->height;