Misc #163: Make usage of glFinish() optional
Make usage of glFinish() optional to avoid high CPU usage. (#163)
This commit is contained in:
@@ -513,6 +513,9 @@ typedef struct {
|
||||
bool dbe;
|
||||
/// Whether to do VSync aggressively.
|
||||
bool vsync_aggressive;
|
||||
/// Whether to use glFinish() instead of glFlush() for (possibly) better
|
||||
/// VSync yet probably higher CPU usage.
|
||||
bool vsync_use_glfinish;
|
||||
|
||||
// === Shadow ===
|
||||
/// Enable/disable shadow for specific window types.
|
||||
|
||||
Reference in New Issue
Block a user