Improvement: Change clear_shadow implementation
- Implement clear_shadow with painting region limitation instead of calculation in shadow image, to make it work correctly on windows with rounded corners, requested by funeral1988. This might cause more load on CPU, but could mean less load for GPU. The original implementation is kept but commented out. - Code cleanup.
This commit is contained in:
@@ -12,7 +12,7 @@ shadow-offset-y = -7;
|
||||
# shadow-blue = 0.0;
|
||||
shadow-exclude = [ "n:e:Notification" ];
|
||||
# shadow-exclude = "n:e:Notification";
|
||||
shadow-ignore-shaped = true;
|
||||
shadow-ignore-shaped = false;
|
||||
|
||||
# Opacity
|
||||
menu-opacity = 0.8;
|
||||
@@ -36,7 +36,7 @@ detect-client-opacity = true;
|
||||
refresh-rate = 0;
|
||||
vsync = "none";
|
||||
dbe = false;
|
||||
paint-on-overlay = true;
|
||||
paint-on-overlay = false;
|
||||
sw-opti = false;
|
||||
|
||||
# Window type settings
|
||||
|
||||
Reference in New Issue
Block a user