diff --git a/compton.sample.conf b/compton.sample.conf index ca655dc..814e2b7 100644 --- a/compton.sample.conf +++ b/compton.sample.conf @@ -71,7 +71,6 @@ invert-color-include = [ ]; # glx-no-stencil = true; # glx-no-rebind-pixmap = true; glx-swap-method = "undefined"; -# xrender-sync = true; # xrender-sync-fence = true; # Window type settings diff --git a/src/options.c b/src/options.c index d570f94..f913e68 100644 --- a/src/options.c +++ b/src/options.c @@ -315,14 +315,6 @@ static void usage(int ret) { " but safer (6 is still faster than 0). -1 means auto-detect using\n" " GLX_EXT_buffer_age, supported by some drivers. \n" "\n" - "--glx-use-gpushader4\n" - " GLX backend: Use GL_EXT_gpu_shader4 for some optimization on blur\n" - " GLSL code. My tests on GTX 670 show no noticeable effect.\n" - "\n" - "--xrender-sync\n" - " Attempt to synchronize client applications' draw calls with XSync(),\n" - " used on GLX backend to ensure up-to-date window content is painted.\n" - "\n" "--xrender-sync-fence\n" " Additionally use X Sync fence to sync clients' draw calls. Needed\n" " on nvidia-drivers with GLX backend for some users.\n"