Improvement: --glx-use-copysubbuffermesa
- GLX backend: Add --glx-use-copysubbuffermesa, to use MESA_copy_sub_buffer to do partial screen update. Huge performance boost on mesa drivers for partial screen updates, but does not work for nvidia-drivers and may break VSync. Automagically overrides --glx-copy-from-front. - Add rect_is_fullscreen() to reuse code. Misc changes.
This commit is contained in:
18
src/common.h
18
src/common.h
@@ -284,6 +284,8 @@ typedef int (*f_SwapIntervalSGI) (int interval);
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typedef void (*f_BindTexImageEXT) (Display *display, GLXDrawable drawable, int buffer, const int *attrib_list);
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typedef void (*f_ReleaseTexImageEXT) (Display *display, GLXDrawable drawable, int buffer);
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typedef void (*f_CopySubBuffer) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
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/// @brief Wrapper of a GLX FBConfig.
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typedef struct {
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GLXFBConfig cfg;
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@@ -344,6 +346,8 @@ typedef struct {
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bool glx_no_stencil;
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/// Whether to copy unmodified regions from front buffer.
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bool glx_copy_from_front;
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/// Whether to use glXCopySubBufferMESA() to update screen.
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bool glx_use_copysubbuffermesa;
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/// Whether to try to detect WM windows and mark them as focused.
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bool mark_wmwin_focused;
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/// Whether to mark override-redirect windows as focused.
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@@ -624,6 +628,8 @@ typedef struct {
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f_BindTexImageEXT glXBindTexImageProc;
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/// Pointer to glXReleaseTexImageEXT function.
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f_ReleaseTexImageEXT glXReleaseTexImageProc;
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/// Pointer to glXCopySubBufferMESA function.
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f_CopySubBuffer glXCopySubBufferProc;
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/// FBConfig-s for GLX pixmap of different depths.
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glx_fbconfig_t *glx_fbconfigs[OPENGL_MAX_DEPTH + 1];
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#ifdef CONFIG_VSYNC_OPENGL_GLSL
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@@ -1490,6 +1496,15 @@ free_region(session_t *ps, XserverRegion *p) {
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}
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}
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/**
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* Check if a rectangle includes the whole screen.
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*/
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static inline bool
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rect_is_fullscreen(session_t *ps, int x, int y, unsigned wid, unsigned hei) {
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return (x <= 0 && y <= 0
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&& (x + wid) >= ps->root_width && (y + hei) >= ps->root_height);
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}
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/**
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* Determine if a window has a specific property.
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*
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@@ -1621,6 +1636,9 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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double opacity, bool neg, XserverRegion reg_tgt);
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void
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glx_swap_copysubbuffermesa(session_t *ps, XserverRegion reg);
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#ifdef CONFIG_VSYNC_OPENGL_GLSL
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GLuint
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glx_create_shader(GLenum shader_type, const char *shader_str);
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