@@ -321,10 +321,10 @@ void paint_one(session_t *ps, win *w, const region_t *reg_paint) {
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} else {
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// Painting parameters
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const margin_t extents = win_calc_frame_extents(w);
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const auto t = (int)extents.top;
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const auto l = (int)extents.left;
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const auto b = (int)extents.bottom;
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const auto r = (int)extents.right;
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const auto t = extents.top;
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const auto l = extents.left;
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const auto b = extents.bottom;
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const auto r = extents.right;
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#define COMP_BDR(cx, cy, cwid, chei) \
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paint_region(ps, w, (cx), (cy), (cwid), (chei), w->frame_opacity * w->opacity, \
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