Misc: stoppaint_force & Documentation update

- Add stoppaint_force option, controlled via D-Bus, to stop painting
  completely, which may look better than unredirecting the screen,
  sometimes. (#41)

- Add x2, y2 matching targets.

- Update documentation.
This commit is contained in:
Richard Grenville
2013-07-30 22:24:11 +08:00
parent b46deb5162
commit 7417f0deee
7 changed files with 103 additions and 36 deletions

View File

@@ -10,9 +10,10 @@ shadow-offset-y = -7;
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'" ];
shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'", "class_g = 'Cairo-clock'" ];
# shadow-exclude = "n:e:Notification";
shadow-ignore-shaped = false;
# shadow-exclude-reg = "x10+0+0"
# Opacity
menu-opacity = 0.8;
@@ -25,8 +26,11 @@ alpha-step = 0.06;
# inactive-dim-fixed = true;
# blur-background = true;
# blur-background-frame = true;
blur-background-fixed = false;
blur-kern = "3x3box"
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"
# blur-background-fixed = true;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
opacity-rule = [ ]
# Fading
fading = true;
@@ -40,19 +44,20 @@ fade-exclude = [ ];
backend = "xrender"
mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = false;
# use-ewmh-active-win = true;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
vsync = "none";
dbe = false;
paint-on-overlay = false;
sw-opti = false;
unredir-if-possible = false;
focus-exclude = [ ];
paint-on-overlay = true;
# sw-opti = true;
# unredir-if-possible = true;
focus-exclude = [ "class_g = 'Cairo-clock'" ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
# resize-damage = 1;
# GLX backend
# glx-no-stencil = true;
@@ -60,6 +65,7 @@ glx-copy-from-front = false;
# glx-use-copysubbuffermesa = true;
# glx-no-rebind-pixmap = true;
glx-swap-method = "undefined";
# glx-use-gpushader4 = true;
# Window type settings
wintypes: