Improvement: --resize-damage
- Add --resize-damage to enlarge/shrink repaint region by a specific number of pixels, used for solving the line corruption issue with blur. Thanks to Nuck and jerri in #104 for reporting. - Fix the memory leak of blur shader string.
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@@ -403,6 +403,8 @@ typedef struct {
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/// Whether to paint on X Composite overlay window instead of root
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/// window.
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bool paint_on_overlay;
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/// Resize damage for a specific number of pixels.
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int resize_damage;
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/// Whether to unredirect all windows if a full-screen opaque window
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/// is detected.
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bool unredir_if_possible;
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