- Add --glx-fshader-win, which specifies a custom fragment shader for painting windows. compton-default-fshader-win.glsl is the shader with default behavior, and compton-fake-transparency-fshader-win.glsl provides a template of fake transparency. (#183) - Add --force-win-blend to force all windows to be painted with blending. - Add --no-fading-destroyed-argb, as a workaround of bugs in some WMs. (#193)
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@@ -48,6 +48,7 @@ fading = true;
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fade-in-step = 0.03;
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fade-out-step = 0.03;
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# no-fading-openclose = true;
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# no-fading-destroyed-argb = true;
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fade-exclude = [ ];
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# Other
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@@ -84,5 +85,5 @@ glx-swap-method = "undefined";
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# Window type settings
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wintypes:
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{
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tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
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tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; };
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};
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