new backend: gl_common: add support for decoupling lazy copied images

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-05-06 22:09:03 +01:00
parent b91888b0a3
commit 86f4d73c22
4 changed files with 253 additions and 150 deletions

View File

@@ -33,8 +33,7 @@
#include "win.h"
#include "x.h"
struct _glx_image_data {
struct gl_image gl;
struct _glx_pixmap {
GLXPixmap glpixmap;
xcb_pixmap_t pixmap;
bool owned;
@@ -160,38 +159,30 @@ struct glx_fbconfig_info *glx_find_fbconfig(Display *dpy, int screen, struct xvi
/**
* Free a glx_texture_t.
*/
void glx_release_image(backend_t *base, void *image_data) {
struct _glx_image_data *wd = image_data;
static void glx_release_image(backend_t *base, struct gl_texture *tex) {
struct _glx_data *gd = (void *)base;
wd->gl.inner->refcount--;
if (wd->gl.inner->refcount != 0) {
free(wd);
return;
}
struct _glx_pixmap *p = tex->user_data;
// Release binding
if (wd->glpixmap && wd->gl.inner->texture) {
glBindTexture(GL_TEXTURE_2D, wd->gl.inner->texture);
glXReleaseTexImageEXT(gd->display, wd->glpixmap, GLX_FRONT_LEFT_EXT);
if (p->glpixmap && tex->texture) {
glBindTexture(GL_TEXTURE_2D, tex->texture);
glXReleaseTexImageEXT(gd->display, p->glpixmap, GLX_FRONT_LEFT_EXT);
glBindTexture(GL_TEXTURE_2D, 0);
}
// Free GLX Pixmap
if (wd->glpixmap) {
glXDestroyPixmap(gd->display, wd->glpixmap);
wd->glpixmap = 0;
if (p->glpixmap) {
glXDestroyPixmap(gd->display, p->glpixmap);
p->glpixmap = 0;
}
if (wd->owned) {
xcb_free_pixmap(base->c, wd->pixmap);
wd->pixmap = XCB_NONE;
if (p->owned) {
xcb_free_pixmap(base->c, p->pixmap);
p->pixmap = XCB_NONE;
}
glDeleteTextures(1, &wd->gl.inner->texture);
free(wd->gl.inner);
// Free structure itself
free(wd);
gl_check_err();
free(p);
tex->user_data = NULL;
}
/**
@@ -211,6 +202,14 @@ void glx_deinit(backend_t *base) {
free(gd);
}
static void *glx_decouple_user_data(backend_t * attr_unused base, void * attr_unused ud) {
auto ret = cmalloc(struct _glx_pixmap);
ret->owned = false;
ret->glpixmap = 0;
ret->pixmap = 0;
return ret;
}
/**
* Initialize OpenGL.
*/
@@ -325,6 +324,9 @@ static backend_t *glx_init(session_t *ps) {
goto end;
}
gd->gl.decouple_texture_user_data = glx_decouple_user_data;
gd->gl.release_user_data = glx_release_image;
success = true;
end:
@@ -343,6 +345,7 @@ end:
static void *
glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, bool owned) {
struct _glx_data *gd = (void *)base;
struct _glx_pixmap *glxpixmap = NULL;
// Retrieve pixmap parameters, if they aren't provided
if (fmt.visual_depth > OPENGL_MAX_DEPTH) {
log_error("Requested depth %d higher than max possible depth %d.",
@@ -362,11 +365,10 @@ glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, b
}
log_trace("Binding pixmap %#010x", pixmap);
auto wd = ccalloc(1, struct _glx_image_data);
wd->pixmap = pixmap;
wd->gl.inner = ccalloc(1, struct gl_texture);
wd->gl.inner->width = wd->gl.ewidth = r->width;
wd->gl.inner->height = wd->gl.eheight = r->height;
auto wd = ccalloc(1, struct gl_image);
wd->inner = ccalloc(1, struct gl_texture);
wd->inner->width = wd->ewidth = r->width;
wd->inner->height = wd->eheight = r->height;
free(r);
auto fbcfg = glx_find_fbconfig(gd->display, gd->screen, fmt);
@@ -394,37 +396,41 @@ glx_bind_pixmap(backend_t *base, xcb_pixmap_t pixmap, struct xvisual_info fmt, b
0,
};
wd->gl.inner->y_inverted = fbcfg->y_inverted;
wd->inner->y_inverted = fbcfg->y_inverted;
wd->glpixmap = glXCreatePixmap(gd->display, fbcfg->cfg, wd->pixmap, attrs);
glxpixmap = cmalloc(struct _glx_pixmap);
glxpixmap->pixmap = pixmap;
glxpixmap->glpixmap = glXCreatePixmap(gd->display, fbcfg->cfg, pixmap, attrs);
glxpixmap->owned = owned;
free(fbcfg);
if (!wd->glpixmap) {
if (!glxpixmap->glpixmap) {
log_error("Failed to create glpixmap for pixmap %#010x", pixmap);
goto err;
}
log_trace("GLXPixmap %#010lx", wd->glpixmap);
log_trace("GLXPixmap %#010lx", glxpixmap->glpixmap);
// Create texture
wd->gl.inner->texture = gl_new_texture(GL_TEXTURE_2D);
wd->gl.inner->depth = (unsigned int)fmt.visual_depth;
wd->gl.opacity = 1;
wd->gl.color_inverted = false;
wd->gl.dim = 0;
wd->gl.has_alpha = fmt.alpha_size != 0;
wd->gl.inner->refcount = 1;
wd->owned = owned;
glBindTexture(GL_TEXTURE_2D, wd->gl.inner->texture);
glXBindTexImageEXT(gd->display, wd->glpixmap, GLX_FRONT_LEFT_EXT, NULL);
wd->inner->user_data = glxpixmap;
wd->inner->texture = gl_new_texture(GL_TEXTURE_2D);
wd->opacity = 1;
wd->color_inverted = false;
wd->dim = 0;
wd->has_alpha = fmt.alpha_size != 0;
wd->inner->refcount = 1;
glBindTexture(GL_TEXTURE_2D, wd->inner->texture);
glXBindTexImageEXT(gd->display, glxpixmap->glpixmap, GLX_FRONT_LEFT_EXT, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
gl_check_err();
return wd;
err:
if (wd->glpixmap) {
glXDestroyPixmap(gd->display, wd->glpixmap);
if (glxpixmap && glxpixmap->glpixmap) {
glXDestroyPixmap(gd->display, glxpixmap->glpixmap);
}
free(glxpixmap);
if (owned) {
xcb_free_pixmap(base->c, pixmap);
}
@@ -452,22 +458,14 @@ static int glx_buffer_age(backend_t *base) {
return (int)val ?: -1;
}
static void *glx_copy(backend_t *base, const void *image_data, const region_t *reg_visible) {
const struct _glx_image_data *img = image_data;
auto new_img = ccalloc(1, struct _glx_image_data);
*new_img = *img;
new_img->gl.inner->refcount++;
return new_img;
}
struct backend_operations glx_ops = {
.init = glx_init,
.deinit = glx_deinit,
.bind_pixmap = glx_bind_pixmap,
.release_image = glx_release_image,
.release_image = gl_release_image,
.compose = gl_compose,
.image_op = gl_image_op,
.copy = glx_copy,
.copy = gl_copy,
.blur = gl_blur,
.is_image_transparent = gl_is_image_transparent,
.present = glx_present,