Add time uniform to old glx glsl shaders (#330)

This commit is contained in:
Ben Friesen
2020-03-10 00:29:38 -07:00
committed by GitHub
parent def63f9a56
commit 9547d7af70
2 changed files with 12 additions and 1 deletions

View File

@@ -107,10 +107,15 @@ typedef struct glx_prog_main {
GLint unifm_invert_color;
/// Location of uniform "tex" in window GLSL program.
GLint unifm_tex;
/// Location of uniform "time" in window GLSL program.
GLint unifm_time;
} glx_prog_main_t;
#define GLX_PROG_MAIN_INIT \
{ .prog = 0, .unifm_opacity = -1, .unifm_invert_color = -1, .unifm_tex = -1, }
{ \
.prog = 0, .unifm_opacity = -1, .unifm_invert_color = -1, \
.unifm_tex = -1, .unifm_time = -1 \
}
#else
struct glx_prog_main {};