Bug fix: GLX: Fix --inactive-dim & fix color inversion
- GLX backend: Fix broken --inactive-dim. - GLX backend: Fix bugs when inverting colors of windows. Thanks to madsy and neure for help. - GLX backend: Lift `glx_no_stencil` restriction from glx_init_blur(). It still probably won't work, but the user can try. - XRender backend: Use XRenderFillRectangles() instead of XRenderComposite() to do dimming.
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@@ -878,9 +878,6 @@ typedef struct _win {
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// Dim-related members
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/// Whether the window is to be dimmed.
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bool dim;
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/// Picture for dimming. Affected by user-specified inactive dim
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/// opacity and window opacity.
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Picture dim_alpha_pict;
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/// Whether to invert window color.
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bool invert_color;
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@@ -1641,6 +1638,10 @@ bool
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glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor_center);
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bool
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glx_dim_dst(session_t *ps, int dx, int dy, int width, int height, float z,
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GLfloat factor);
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bool
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glx_render(session_t *ps, const glx_texture_t *ptex,
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int x, int y, int dx, int dy, int width, int height, int z,
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