new glx: handle blur with opacity
Now blur can fade out smoothly Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
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@@ -16,24 +16,18 @@
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// Program and uniforms for window shader
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typedef struct {
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/// GLSL program.
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GLuint prog;
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/// Location of uniform "opacity" in window GLSL program.
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GLint unifm_opacity;
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/// Location of uniform "invert_color" in blur GLSL program.
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GLint unifm_invert_color;
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/// Location of uniform "tex" in window GLSL program.
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GLint unifm_tex;
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} gl_win_shader_t;
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// Program and uniforms for blur shader
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typedef struct {
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/// GLSL program for blur.
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GLuint prog;
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/// Location of uniform "offset_x" in blur GLSL program.
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GLint unifm_offset_x;
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/// Location of uniform "offset_y" in blur GLSL program.
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GLint unifm_offset_y;
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GLint unifm_opacity;
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} gl_blur_shader_t;
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/// @brief Wrapper of a binded GLX texture.
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@@ -42,6 +36,7 @@ typedef struct gl_texture {
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int *refcount;
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GLuint texture;
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GLenum target;
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// The size of the backing texture
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int width, height;
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// The effective size of the texture
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int ewidth, eheight;
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