Remember the number of blur kernels

Don't count the number of blur kernels everytime.

Fixes #188

Signed-off-by: Yuxuan Shui <yshuiv7@gmail.com>
This commit is contained in:
Yuxuan Shui
2019-06-07 21:53:23 +01:00
parent dc7050cb00
commit fa8faaf91d
9 changed files with 60 additions and 51 deletions

View File

@@ -662,12 +662,12 @@ void *gl_copy(backend_t *base, const void *image_data, const region_t *reg_visib
/**
* Initialize GL blur filters.
*/
static bool gl_init_blur(struct gl_data *gd, conv *const *const kernels) {
if (!kernels[0]) {
static bool gl_init_blur(struct gl_data *gd, conv *const *const kernels, int nkernels) {
if (!nkernels) {
return true;
}
for (gd->npasses = 0; kernels[gd->npasses]; gd->npasses++);
gd->npasses = nkernels;
gd->blur_shader = ccalloc(gd->npasses, gl_blur_shader_t);
char *lc_numeric_old = strdup(setlocale(LC_NUMERIC, NULL));
@@ -700,7 +700,7 @@ static bool gl_init_blur(struct gl_data *gd, conv *const *const kernels) {
const char *shader_add = FRAG_SHADER_BLUR_ADD;
char *extension = strdup("");
for (int i = 0; kernels[i]; i++) {
for (int i = 0; i < nkernels; i++) {
auto kern = kernels[i];
// Build shader
int width = kern->w, height = kern->h;
@@ -831,7 +831,7 @@ bool gl_init(struct gl_data *gd, session_t *ps) {
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
gl_win_shader_from_string(vertex_shader, win_shader_glsl, &gd->win_shader);
if (!gl_init_blur(gd, ps->o.blur_kerns)) {
if (!gl_init_blur(gd, ps->o.blur_kerns, ps->o.blur_kernel_count)) {
return false;
}
gd->fill_shader.prog = gl_create_program_from_str(fill_vert, fill_frag);